<bmp_begin>
file(0-1): sprite\sys\laser_att.bmp  w: 31  h: 15  row: 2  col: 1
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>


<frame> 0 flying
   pic: 0  state: 3002  wait: 1  next: 1  dvx: 3  dvy: 0  centerx: 15  centery: 15  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 0  y: 0  w: 30  h: 15  dvx: 0  dvy: 0  fall: 7  vrest: 10  bdefend: 6  injury: 10  
   itr_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3002  wait: 1  next: 1000  dvx: 3  dvy: 0  centerx: 15  centery: 15  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 0  y: 0  w: 30  h: 15  dvx: 0  dvy: 0  fall: 7  vrest: 10  bdefend: 6  injury: 10    
   itr_end:
<frame_end>
